WFC Map Generator

Procedural tile map generator built from first principles in Godot (C#), 2023. Constraint propagation: each cell collapses to a state compatible with all its neighbours. No WFC library, adjacency rules derived from a sample tileset.

Loads ~60 MB WebAssembly, click to start
playable in browser C# Godot Procedural Gen

3D Experiments

Three.js scenes and WebGL experiments in progress. Check GitHub for updates.